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City of Shapes Fall 2017

Used a variety of geometric shapes to create a city with 18 buildings and a house. I used many different tools to create some of the shapes in the buildings including the pencil tool, arc tool, and push/pull tool. I added textures to the outside and roofs of the buildings as well as transparent glass to the windows.

Projects

Autocad Alphabet Fall 2017

Using only straight lines, I created the alphabet, numbers, my name, and my birthday. To create this I used the line tool and the snap tool. Then, I filled in the letters and numbers with colors using the hatch tool. Each letter and number is 5 units tall.

Galaga Fall 2017

Using only straight lines, I replicated the game Galaga. I created three different types of enemies and the player's own ship. I also included stars in the background and a high score up top. Lastly, I used the hatch tool to color the enemies, ships, etc.

Skyscraper 2017

Using Sketchup, I replicated the Georgia Pacific Tower in Atlanta, Georgia. I created many of the details such as the windows, fencing, antennas, and doors. 

Miniature Golf Course 2017

Using AutoCad, I created 8 miniature golf course holes. I also created flags, scenery, and a scorecard. Additionally, used many different hatch types, such as solid, gradient, and pattern.

Checkers 2017

Using AutoCad, I created a checkerboard and red and black chips. I created the chips using offset and polar array. Then, I made it a whole entity by using the block tool. Next, I hatched the chips and the board. Lastly, I used the insert tool under the block menu to insert the chips onto the board.

Miniature Golf Course 2017

Using Sketchup, I created a 3-D model of the miniature golf course layout I made in Autocad. I applied textures for the grass, paths, golf shop, etc. I also imported some items into the Sketchup in order to create a more realistic miniature golf course. Lastly, I created multiple scenes for an animation of the course.

Beach House 2017

Using Sketchup, I created an East Coast beach house. I modeled it after my old beach house in Oak Island and I used features from other beach houses I have been to, in Emerald Isle and the Outer Banks. I focused on the details in the windows and doors, creating trims and exteriors, that give them a more realistic look. Additionally, I created a variety of windows and doors that serve different functions based on their location in the house. Also, I handmade the railing and the stairs to give the model more depth and to make the model look more 3-dimensional. I used the colors of light blue for the sidings, ghost white for the rails and poles, and a white wood floor. Lastly, I put window coverings on some of the windows to accurately depict beach houses in North Carolina.

Drafting Shapes 2017

In AutoCad, I created many shapes and used multiple techniques to show their depth. First, I created the Standard Order of Views of the shape which shows the 2 Dimensional view of the shape from the six sides (front, left, right, back, top, bottom). Then, I used isometric layout which uses 30 degree lines to show depth from both sides. Next, I used 1 point perspective to make the shape's depth determined by the vanishing point on the top right. Lastly, I used oblique cavalier which is full depth and oblique cabinet which is half depth. Additionally, I used hatch to color the height (blue), width (red), and depth (green).

Doors 2017

In AutoCad, I created a 2D model of a contemporary door design. In order to create the different depths in the door, I used the offset tool when creating the inner parts of the door. I then replicated one of the designs in Sketchup. In order to make the depth more prominent, I used a slightly darker shade of wood in the parts of lower depth.

Drawing Shapes 2017

In AutoCad, I created shapes using dimensions given. I drew the shape in the Standard Order of Views and showed hidden lines in green. Then, I drew in isometric; the green dashed lines represent hidden lines. Also, I created the shape in 1 pt. perspective, oblique cavalier, oblique cabinet. Finally, I colored the different dimensions of the shapes in these perspective.

Tetris 2017

In AutoCad, I recreate an image of the classic arcade game, Tetris. Each shape is made from a compilation of 1 by 1 squares and hatched different colors. Each side of the square is hatched a different hue in order to make each shape look more

3-dimensional. Additionally, I have the different aspects of the game (score, level, lines, high score, next) to the right of the game.

Click image to enlarge

Drawing Shapes (cont.) 2017

In AutoCad, I created shapes using dimensions given. I drew the shape in the Standard Order of Views and showed hidden lines in green. Then, I drew in isometric; the green dashed lines represent hidden lines. Also, I created the shape in 1 pt. perspective, oblique cavalier, oblique cabinet. Finally, I colored the different dimensions of the shapes in these perspective.

SOV Problems 2017

In AutoCad, I created shapes using only half of the standard order of views. I used the three views given (front, top, and right) to create the other three (left, back, and bottom). Then, I drew in isometric; the green dashed lines represent hidden lines. Also, I created the shape in 1 pt. perspective, oblique cavalier, oblique cabinet. Finally, I colored the different dimensions of the shapes in these perspective.

R2-D2 2017

In AutoCad, I created individual parts then assembled them together to make R2-D2. The head is a subassembly of 6 parts; the torso is a subassembly of 7 parts; the leg is a subassembly of 3 parts. I then created the layout and title block, which is made as a royal alliance engineer. Also, I hatched my drawing to best replicate R2-D2. During this activity I utilized the tool: mirror, hatch, circle, trim, and offset.

Restaurant Sketchup Project

I created and planned the design of Heritage Grill using inspiration from images of other restaurants, specifically those mainly on the east coast. In Sketchup I created the exterior of the restaurant, making it primarily out of wood and stone. I also created windows and doors in the front and back. To the right of the restaurant I created a parking lot surrounded by a metal fence and lit by metal light poles in each corner. There is also a sidewalk that follows the front and back of the parking lot. In the interior there are six grills with seating around them. There are also three tall tables and chairs. There is a lobby area for those who are waiting to be seated. In the back right corner there is a men's and women's bathroom and in the back left there is the kitchen. The kitchen includes a refrigerator, grill, stove, oven, fryer, sink, and a back door that gives access to the garbage and recycling behind the restaurant.

Restaurant Exterior

Restaurant Interior

Heritage Grill BIM

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